2/20/2023 0 Comments Shellshock live 2 aimbot![]() ![]() ShellShock Live General Discussions Subject Details.īallisticSwami. Ap4:46ameters How perform I determine wind I most likely make use of the 100,86 guideline to guage all my pictures. ShellShock Live 2 is usually the nearly all fun youll actually have in a tank artillery video game. But for some weapons you will have to try your luck and a good angle and specific power.which comes from experience.Shellshock Live Aim Ruler Update Your Tankīattle your buddies, unlock new weapons, update your tank, earn xp, and level up in this online adventure. I've used it for years in the Shellshock games. You can only use the full power method if you have a hole to land the weapon in to settle and explode. the grenade will bounce and who knows where it will land. If the tank you are aiming at is on a mound or flat terrain. This method can be really useless to things like Grenades that bounce. Some will land where you aimed, but many will land all over between you and the tank you are aiming at. It will wildly throw shots everywhere up in the air. If you are closer to the tank, you could hit yourself. The other 2 will land pretty far away from the middle shot. 3 shot will only hit the target with the center shot. The distance is the same small portions you see when you use flat ground and make shot by shot.as it is when you are on higher or lower ground.Īll of this is thrown out the windows on some weapons. Same thing but you are lower than the other tank you would do 100,78 or 100,77. So if you're on the far left side aiming for a tank in the middle.but you are on higher ground you should do 100,80 or 100,81. If you are lower than the other tanks, adjust by more. General rule is if you are higher than the other tanks, adjust by less. You'll need to practice a bit to get the right numbers when you are on a level that has tanks higher or lower than you. (depending which side the tank is just off center) If you know the middle is 100,79, and the tank is just off center.then you know to make it 100,78 or 100,80. ![]() So you can easily count how many notches to move. You will see exactly the distance between each shot. If you sit in the firing range and sit on one of the far sides and shoot one after another moving towards you. It's 100,73 to hit in between the middle and the far edge. It's 100,79 to hit the middle of the screen. If you're on the far edge, it's 100,66 to hit the far other side. I just memorize the numbers at full power. This method is risky when playing with atmospheric nudge as it will alter a portion of your shots. It becomes harder to use when tanks are a bit farther away (like the 75 degree angle) but is often very accurate at closer ranges. After a bit a practice, you can employ this method in less than 3 seconds each shot. This is a method that most of the top players use to aim very quickly and accurately. As you can see, this shot will fall a bit short as the tank is closer to 3.75 away (75 angle). In my head, I guessed he was about 3.5 half circles away, which corresponds to a 76 degree angle. That means your angle will be 4+4+1/4*4 = 9 degrees away, or 81 angle In your head, imagine how many half-circles away the enemy tank is. That means if you shoot 86 degrees at max power, it will hit him. The enemy tank is the same distance as the half of the circle. Every half of these circles, when shot at max power, is a distance of 4 degrees. Notice the circle around your tank that your power bar slides around? This will be the basis for your distances. In a way, it is basically a ruler, but you are only using your brain. It can be done very quickly and effectively, so much so that often you will be accused of using a ruler. ![]()
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